Zelda Recreation

Project Type: Student

Engine: Unity

Language: C#

Role: Programmer/Designer

 
 

For my first Unity project, I recreated the first dungeon of the original Legend of Zelda, as well as a new dungeon showcasing an original ability. This project helped give me a foundation in game development, and sparked my passion for the profession.

 
 
Link fighting skeletons

Implementation of Core Systems

I learned an immense amount through the development of each core system: attacking and projectiles, enemy movement, inventory management, screen transitions, among others. I put a lot of effort into making the recreation of Dungeon 1 as faithful as possible to help solidify my foundation in game development.

 
 
 
Using the new gauntlet item

New Gauntlet Ability

My original dungeon showcased a new item called the gauntlet that allows the player to dash forward, destroy blocks, avoid obstacles, and damage enemies along the way. Much of this dungeon focused on utilizing this item to solve its many puzzles.

 
Fighting a boss with the gauntlet

New Combat Opportunities

As well as combat against traditional enemies, the gauntlet also allows the player to battle against the environment.

 

*All Zelda assets were used with permission for educational purposes.

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