It’s All Relative

Project Type: Student

Engine: Unity

Language: C#

Role: Programmer/Designer

 
 

It’s All Relative was a student project in which I was tasked with creating a rapid development prototype over the course of two weeks. It was also my first original project. Through its development I learned a lot about the Unity Engine and C#, and how to bring an existing idea to life through these tools.

 
 
Player teleporting and altering the center of gravity

Teleporting and Altering Gravity

The primary mechanic of It’s All Relative focused on traversing the environment through gravitational manipulation. The player has the ability to launch an orb that, when making contact with a walkable surface, teleports the player to its location and makes that surface the new center of gravity. Giving the player this ability made level design a strong priority, as this environmental manipulation could potentially lead to puzzle-skipping exploits if not handled correctly.

 
 
 
Player using ice walls to bounce projectile

Orb Deflection

Later puzzles include unwalkable icy surfaces that the orb deflects away from. This gave me experience working with object manipulation and more complicated puzzle designs.

 
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Zelda Recreation