Caduceus
Project Type: University Studio
Engine: Unity
Language: C#
Role: Enemy Programmer
Caduceus was the first non-student project that I contributed to. I was assigned the role of enemy programmer alongside two others, with the entirety of the project consisting of upwards of 40 people. This project taught me a lot about both the benefits and detriments of working on a larger-scale team, and how to effectively plan and manage a codebase on this scale.